Call Events

While there’s probably a lot of scripts out there that does this now, I still felt the need to make my own. This is primarily due to the fact that those scripts tend to make it difficult on life when an improper map ID, event ID, or page ID is inputted (and therefore, prevents the script from working) and causing the game to crash as a whole. This script, working exactly as those would, will prevent the game from crashing if improper ID’s are used. Furthermore, if the user is in test play, there is an option for the game to pop up a window telling which map ID’s, event ID’s, and page ID’s don’t work.