Famitsu Blog updates again! Here’s an interesting mechanic that took them a while to implement. When approaching an event, you (the developer) can select a batch of items for the player to select. (Note that there’s the Green Hair Warrior Dude and Ylva from VX in the screenshot).
The example the blog uses is that the player (Bennett!!!) is stuck in a mansion and must use everyday items to escape.
Now, what I’m interested in is how the item selection system works. Do we pick out the items like the shop event, and if so, are there multiple event branches like a conditional branch or message choice branch? Either way, things are getting pretty exciting now. I can see some event systems made around synthesis using this new event command, newer puzzles, and more!
PS: Happy Thanksgiving to the US viewers!