I’ve seen a few games using a neo-tactical battle concept when it comes to RPG’s. Unfortunately, they’re rarely expanded upon deeply. Of these games, they are Atelier Annie and Cross Edge. While Cross Edge is a lot more indepth than Atelier Annie, it still falls short of using the neo-tactical concept to the fullest. I’m thinking of creating of neo-tactical engine in the near future which uses elements from many tactical RPG’s, namely Disgaea and Final Fantasy Tactics, which happen to be two of my favourite tactical RPG’s out there.
Also, I can’t figure out if I like the top view better or this one: