Innovation vs Upgrading

It’s come to my attention that RPG Maker VX Ace got quite some slack regarding the announced features from the promo page that came out 10 days ago. I figured I’d share my thoughts on it.

Some people mentioned how RPG Maker VX Ace isn’t worthwhile to get due to how nearly everything is merely a small “upgrade” from VX that scripts can support and provide assistance for. They claim that anything aside from those new features, RPG Maker VX Ace is the same exact thing as RPG Maker VX. Well? What do I have to say to this statement? “You’re absolutely correct.” If you strip away the new features from Ace, you’d have RPG Maker VX instead. However, from my understanding, VX Ace isn’t meant to be an innovative jump from VX. It’s meant to be an upgrade that provides more utility. Somewhat like an upgrade from Microsoft Word 2000 to 2003 to 2007, if you strip away what new features those programs added in their later iterations, Microsoft Word is still a word processor at the core. It’s not meant to be something innovative with each newer iteration. RPG Maker VX Ace is the same. It’s still an RPG Maker at the core and just because it lacks innovation that VX didn’t have, it doesn’t mean it’s not an upgrade. All it means is, the program still remains true to its initial intention, to provide users an easily accessible game maker specifically designed for RPG’s. Whether or not it’s worthwhile to get is up to the individuals in having them determine whether the new features would benefit them or not.

To summarize what I just said: RPG Maker VX Ace is an upgrade of RPG Maker VX. It’s not meant to have drastic innovation and changes.