And so, here’s the Ace Equip Engine for all your Christmas Eve’ needs. The script provides accessibility to modifying the number and type of equip slots actors and/or classes can have in addition to providing new equip types. The equip scene’s layout’s also been changed for more visual efficiency. While I do like the default RPG Maker VX Ace equip scene layout, I just found it more appealing to have a consistent menu layout throughout as many menus as possible. Furthermore, the script’s menu layout gives way to showing MaxHP and MaxMP, which the default didn’t. Felt kinda silly to me that they wouldn’t show the changes when those values are modifiable in the database editor.