Not sure why RPG Maker VX Ace took out element absorption but oh well, it’s back~ It’s been one of the easiest mechanics to implement (just multiply by -1 if an element is aborbed) but I guess it didn’t mesh well with the traits system multipliers. They could have tacked it on as a separate trait from the percentage modifiers for elements, which is what this script does. I took a different approach this time and actually dropped the current target’s element rate by 200% instead (capping at -1% damage absorption). The reasoning behind this? Well, if a target is naturally tolerant to an element but proceeds to absorb it, the absorption would have a greater effect. If the target is naturally weak to the element, the absorption ought to have a lesser effect.
Today’s Script Updates
- Ace Battle Engine
- Ace Equip Engine
- Battle Command List
- Buff & State Manager
- Enemy Target Info
- Steal Item
Nessiah blesses us with two RTP emotion bust shots! Featuring Eric and Elicia!
Atoa gives us Custom Vehicles. Sounds pretty fun!
Nice script. I’ve been meaning to ask you before, but would it be possible to change the party display in battle to have a dynamic border that is centered on screen? So if there’s only 2 party members it doesn’t display a large empty box with just 2 portraits in it :)
Love your blog!
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