YEA.48 – LDP – Critical

Damage formulas found in this script are centered around landing critical hits due to various circumstances. While it’s possible to do this with the default Formula Calculation box in the database, it’s simply easier to use Lunatic Damage, instead.

Scripts Updated Today:

Someone mentioned a battle system that they’ve made would crash after a certain amount of damage popup sprites were created. Well, after hearing that, I decided to test out how many Ace Battle Engine can create before crashing. There were no crashes after this video was finished recording as I left it on continuing until it reached nearly half a million where I decided it was safe. So unless you think your battles can reach half a million damage popup sprites, Ace Battle Engine will not crash due to sprite overload.

9 comments on “YEA.48 – LDP – Critical

  1. Pingback: VE – Automatic Battlers, Action Effectiveness « . Victor Scripts .

  2. Pingback: Quiet Here… « Ramiro + RMVXA = ♥

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