The common event shop makes a return from Yanfly Engine ReDux! This was one of the scripts that I’ve never bothered upgrading through each of the VX Yanfly Engine iterations because the ReDux version worked for them all. This time, the VX Ace version has some upgraded features. For those who have Ace Shop Options installed, you’ll also get the same layout as the normal shop. This script works without that script, but it’s just an added bonus~
Field State Effects are here! I’ve always been a fan of field effects since they make battles more interesting and even puzzle like. It really makes players think a bit when certain field effects occur and they have to change their strategy as a whole. This script provides quite a few options~ Do enjoy!
Free Turn Battle is actually one of the few battle systems that never had a chance to surface in Yanfly Engine Melody’s battle engine. I figured I’d let it surface in Yanfly Engine Ace first as it’s one of the more unique battle systems (and better for testing with). Do enjoy~
I know this can be evented easily, but this saves an extra step (or event) of needing to detect certain button presses. This script binds common events to certain buttons so that when pressed, a common event will trigger. Unlike the evented version, the common event won’t keep running if the button is held down. The common will only run once per press and not continuously while pressed.
The ability to learn skills outside of the leveling system is now doable in a menu with this script. This models after Final Fantasy Tactics’ skill learning system and is compatible with the JP Manager script. Do enjoy~
Stuff like Level 5 Death and whatnot are possible with this script. This script includes a small number of options, but they’re the ones that are mainly used anyway. Do enjoy~
I’m keeping the JP script this time separate from the other scripts. It’ll be an optional installation for those who would like a different currency for various scripts. Other than that, I do like the idea of having a currency other than EXP. EXP is a system where you defeat monsters to gain more currency. JP is a system where you perform more actions to gain more currency. This provides a different incentive to gain either (although JP can still be earned by defeating monsters). Makes it so that weaker party members still have to do something other than just leech to earn skills.