YEA.105 – Enemy Death Transform

This script was made mostly for more flexible battle utility. Sometimes I felt like bosses with multiple forms are better off transforming upon HP reaching 0 or whatnot (aka death). The transition makes it easier to create bosses like Persona 3’s final boss and even let enemies have multiple “life bars” that must be depleted to be killed.

2 comments on “YEA.105 – Enemy Death Transform

  1. Somehow, this doesn’t work if more than two Life Bars are going to be used. Maybe it conflicts with the HP Bars Addon or that other Stuff I’ve got on my project, but I want to create an enemy with three Life Bars and insert on every one except the last one. Well, it skips the second form and jumps right to the 3rd form after beating the first. Any ideas why?

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