Yanfly Engine 6 – Hospital Prizes
Last Updated: 2011.09.26
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Inspired by Disgaea, this script adds on a small extension to the Hospital system. Depending on how often players make use of the Hospital’s services, the player will earn prizes. For instance, after healing 1,000 HP, the player will gain a Life UP booster. What makes this script slightly different from what Disgaea does is that there can be multiple claims of prizes. The Life UP booster can be gained every 1,000 HP healed, up to a certain cap, which you may set. This provides incentive for players to use the hospital to heal up their wounds and rewards them for getting beat up~
— Module —
PRIZE_VOCAB
This hash is used to adjust two vocab strings that appear with this script.
— Notetags —
These tags can go into the noteboxes of either Items, Weapons, or Armours.
<prize max: x>
This adjusts the maximum amount of times the player can claim this prize.
<prize HP healed: x>
This prize will be enabled for every multiple of x healed for HP up to the prize max cap.
<prize MP healed: x>
This prize will be enabled for every multiple of x healed for MP up to the prize max cap.
<prize ailments: x>
This prize will be enabled for every multiple of x healed for ailments up to the prize max cap.
<prize deaths: x>
This prize will be enabled for every multiple of x revived for deaths up to the prize max cap.
— And that’s all, folks! —
2011.09.29 – Updated window positions.
This is a really, really good idea. Its certainly a way for people to check out Hospitals more often.
I’ll use it, of course!
Thanks.