Yanfly Engine 6 – Status Menu
Last Updated: 2011.09.26
For those who use Yanfly Engine 6 scripts, you may have realized that sooner or later, the Status window isn’t sufficient at displaying data and stats provided by those scripts. This updated status menu will allow players access to the data and information regarding the new features.
Adjust the module as you see fit. Everything else is plug and play.
— Command Menu Window —
This section will adjust what commands appear in the upper left corner of the status scene and the vocabulary used with it. It will also adjust parts of the EXP Gauge shown in the upper right window.
—
COMMANDS
This array determines what items will appear in the status scene and what order they appear in. Remove them if you don’t want them to appear.
—
COMMAND_VOCAB
This hash determines how the vocabulary appears in your game. Modify them as you see fit if you wish to rename certain aspects.
—
EXP_TEXT
PERCENT_EXP
EXP_GAUGE_1
EXP_GAUGE_2
This determines the colour of the EXP bars used for the actor’s exp gauge in the status menu.
—
USE_FOR_MAIN_MENU
Use the EXP bar on the main menu selection?
— General Status Window —
This section adjusts the general window and how it appears. The general window displays basic information for the player regarding the actor.
—
SHOWN_STATS
This array shows the stats for the left side of the window. Simply remove a stat from this list if you don’t want it to appear or reaarnage them as you see fit. You may place other stats here, too. Note that stats that require special scripts won’t appear unless that script is installed.
—
SHOW_MAXHP
MAXHP_TEXT
SHOW_MAXMP
MAXMP_TEXT
How the text for MaxHP and MaxMP will show up and if they show up at all.
—
EQUIPMENT
How the text will appear for the equipment listing.
— Parameters Status Window —
This window here compares the basic parameters to each other in a gauge fashion. In this section, you may adjust the colours of the gauges that appear for each stat and the font size of the stats.
—
STAT_GAUGE_COLOURS
This hash adjusts the colours used for each of the stats in RGB format (using decimals, not hexidecimal).
—
PARAM_CHART_TITLE
This adjusts the title that appears above the chart.
—
PARAM_FONT_SIZE
This adjusts the font size used for the chart stats.
— Statistics Status Window —
For those who have the Yanfly Engine 6 Battle Stats script installed and have selected using stats like DEX, FOC, LUK, etc. and/or their secondary bonuses, this statistics status window will show what bonuses are offered for the battler.
—
STATISTICS_LIST_TITLE
This adjusts the title that appears above the list.
—
ICONS_SHOW_ORIGINAL_STAT_TEXT
If you are using the Yanfly Engine 6 Iconview Module script, you may choose to have the stat icon to show the text of the corresponding stat with “true” or not with “false”
— Background Status Window —
Here, you may enter in text about an actor’s background. If no info is available for an actor, then the class info will take place. If no actor and no class info are present, then the Background option will not appear for the Status Scene.
—
BIOGRAPHY
Here are the settings used for the background window. Adjust it as you see fit.
—
ACTOR_BIOS
CLASS_BIOS
When typing out biographies and descriptions, use \\N[x] to write out the actor’s name if the game allows renaming. For line splits, use | at the each position you would want the description to start a new line. Use \\V[x] to display variables. Use \’ and \” to write out quotation marks without disrupting the string quotes.
— And that’s all, folks! —
2011.09.09 – Added compatibility with Y6 Performance Screen.
2011.09.29 – Updated window positions.