This script shows HP gauges on enemies as they’re selected for targeting or whenever they’re damaged. The HP gauges will actually slide downward or upward as the enemies take damage.
Included in v1.01 is the option to require the player having slain an enemy once before enemies of that type will show their HP gauge.
Change the colours that the gauges appear for different enemies. You can even hide the gauges for enemies with hidden HP values.
<back gauge: x>
Changes the colour of the enemy HP back gauge to x where x is the text colour used from the “Window” skin image under Graphics\System.
<hp gauge 1: x> <hp gauge 2: x>
Changes the colour of the enemy HP HP gauge to x where x is the text colour used from the “Window” skin image under Graphics\System.
<hide gauge> <show gauge>
Hides/shows HP gauge for enemies in battle. These gauges appear whenever the enemy is targeted for battle or whenever the enemy takes HP damage. Note that using the <show gauge> tag will bypass the requirement for needing to defeat an enemy once if that setting is enabled.
— And that’s all, folks! —