Casting animations are actually great visual tools to help players recognize and acknowledge which battler on the screen is currently taking an action. The other thing is that casting animations also provide eye candy. This script provides easy access to generate cast animations and to allow even separate animations for each individual skill.
These tags can go into either items or skill noteboxes.
<cast ani: x>
Sets the casting animation for this skill to be x. This animation will always be played before this skill is used. If this tag isn’t used, the default cast animation will be the one set by the script’s module.
<no cast ani>
Sets the casting animation for this skill to be 0, making it so that no cast animation will be played before this skill is used.
— And that’s all, folks! —