Enemy Death Transform

Last Updated: 2012.02.09
Download Link
Github Link

This script allows enemies to transform into another monster when they die. Although this is easily evented, this script is made to save the tediousness of applying that to every enemy and to allow the transforming sequence to be a lot smoother.

Add these notetags into an enemy’s notebox:

<death transform: x>

Sets the current enemy type to transform into enemy x upon death.

<death transform rate: x%>

Sets the transform rate for the current enemy to be x%. If the previous tag is not used, then this notetag has no effect. If this notetag isn’t present, the transform rate will be 100% by default.

And that’s all, folks!

12 comments on “Enemy Death Transform

  1. Hey Yanfly,

    I have been alerted that there is a tiny error in this script:

    At line 149, you have:

    return rand > enemy.death_transform_rate

    It should be:

    return rand < enemy.death_transform_rate

  2. Yanfly when i have a monster have multiple death transforms it skips from transformation 1 to 4, ex Red Slime transforms into Blue then Green. But instead the monster dies 2 times instantly and transforms into Green Slime. Is there something I have to do so it doesn’t do that?

  3. Sorry, everything ok now, I have put

    instead

    Will be nice if have a animation in the moment of tranformation.

    and another thing, when you attack with dual hit, when the first hit Ko’d a enemy, an second hit the enemy causing a bad effect…

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s