This script allows enemies to transform into another monster when they die. Although this is easily evented, this script is made to save the tediousness of applying that to every enemy and to allow the transforming sequence to be a lot smoother.
Add these notetags into an enemy’s notebox:
<death transform: x>
Sets the current enemy type to transform into enemy x upon death.
<death transform rate: x%>
Sets the transform rate for the current enemy to be x%. If the previous tag is not used, then this notetag has no effect. If this notetag isn’t present, the transform rate will be 100% by default.
— And that’s all, folks! —