Last Updated: 2012.02.09
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This script allows enemies to transform into another monster when they die. Although this is easily evented, this script is made to save the tediousness of applying that to every enemy and to allow the transforming sequence to be a lot smoother.
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Add these notetags into an enemy’s notebox:
<death transform: x>
Sets the current enemy type to transform into enemy x upon death.
<death transform rate: x%>
Sets the transform rate for the current enemy to be x%. If the previous tag is not used, then this notetag has no effect. If this notetag isn’t present, the transform rate will be 100% by default.
— And that’s all, folks! —
is it possible to have 1 enemy to transform into 2 enemies upon death?
Doesn’t work…
Hey Yanfly,
I have been alerted that there is a tiny error in this script:
At line 149, you have:
return rand > enemy.death_transform_rate
It should be:
return rand < enemy.death_transform_rate
Hey modern algebra,thanks for the tip,the script is working now.
” .rb ” Archive ? how use?
You can open it in Notepad. Just copy it from there and paste it into its own slot in the Script Editor, below Materials and above Main.
Yanfly when i have a monster have multiple death transforms it skips from transformation 1 to 4, ex Red Slime transforms into Blue then Green. But instead the monster dies 2 times instantly and transforms into Green Slime. Is there something I have to do so it doesn’t do that?
I am having the same problem as Anton above any solutions?
My enemies dont transform…
im using:
Ace Core Engine + Adjust Limits + Party system + Ace Battle engine
Sorry, everything ok now, I have put
instead
Will be nice if have a animation in the moment of tranformation.
and another thing, when you attack with dual hit, when the first hit Ko’d a enemy, an second hit the enemy causing a bad effect…
Can anyone tell me if there is a way to make the transformation be stalled slightly instead of instant
is there a way to change the battler as well? ie. Galv’s animated battlers.
Is it possible to make enemy transform if it’s attacked by a specific type of attack? e.g monster in ice into normal monster if attacked by fire.