LOP Give & Take

Last Updated: 2011.12.27
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This is a script for Lunatic Objects Package Effects with give & take themed effects. With this script, the user and target will transfer states, buffs, and debuffs from one another.

Install this script under YEA – Lunatic Objects. Then, proceed to use the proper before, prepare, during, or after effects notetags to apply the proper LOP Give & Take item desired. Look within the script for more instructions on how to use each effect.

Give & Take Effect No.1: Give State

If the user is inflicted with state x, it will transfer the state over to the target. However, if the user is not inflicted with the specific state, no transfers will occur.

<prepare effect: give state x>
<prepare effect: give state x, x>

– or –

<during effect: give state x>
<during effect: give state x, x>

Give & Take Effect No.2: Take State

If the target is inflicted with state x, it will transfer the state over to the user. However, if the target is not inflicted with the specific state, no transfers will occur.

<prepare effect: take state x>
<prepare effect: take state x, x>

– or –

<during effect: take state x>
<during effect: take state x, x>

Give & Take Effect No.3: Give Buff

If the user has stat x buffed, it will transfer the buff over to the target. However, if the user does not have stat x buffed, no effects will occur.

<prepare effect: give buff stat>

– or –

<during effect: give buff stat>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK.

Give & Take Effect No.4: Take Buff

If the target has stat x buffed, it will transfer the buff over to the user. However, if the target does not have stat x buffed, no effects will occur.

<prepare effect: take buff stat>

– or –

<during effect: take buff stat>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK.

Give & Take Effect No.5: Give Debuff

If the user has stat x debuffed, it will transfer the buff over to the target. However, if the user does not have stat x debuffed, no effects will occur.

<prepare effect: give debuff stat>

– or –

<during effect: give debuff stat>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK.

Give & Take Effect No.6: Take Debuff

If the target has stat x debuffed, it will transfer the buff over to the user. However, if the target does not have stat x debuffed, no effects will occur.

<prepare effect: take buff stat>

– or –

<during effect: take buff stat>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK.

And that’s all, folks!

 

4 comments on “LOP Give & Take

  1. Hello, I was wondering if there was a way to combine the give & take state effects to create an ability like FF6’s Rippler, which exchanges certain states between an actor and an enemy? When I use both the give and take state effects for a skill, I guess the order or usage of only one array for the states doesn’t swap the states correctly.

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