LTP Mathematics

Last Updated: 2012.01.07
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This is a script for Lunatic Targets Package Scopes with the theme of selecting targets based on various math properties such as selecting odd numbers, even numbers, numbers divisible by certain values, or prime numbers. These targets are indiscriminant of allies or enemies unless specified.

Install this script under YEA – Lunatic Targets. Then, proceed to use the proper effects notetags to apply the proper LTP Mathematics item desired. Look within the script for more instructions on how to use each effect.

Mathematics Scope No.1: Divisible

This will select all targets from both groups of allies and enemies whose specified stat is divisible by a certain number. Any battlers who don’t meet the requirements will not be affected by targeting.

<custom target: stat divisible x>

Replace “stat” with MaxHP, MaxMP, HP, MP, TP, Level, EXP, ATK, DEF, MAT, MDF, AGI, or LUK.
Replace x with the number to meet the conditions of.

Mathematics Scope No.2: Even Number

This will select all targets from both groups of allies and enemies whose specified stat is an even number. Any battlers who don’t meet the requirements will not be affected by targeting.

<custom target: stat even>

Replace “stat” with MaxHP, MaxMP, HP, MP, TP, Level, EXP, ATK, DEF, MAT, MDF, AGI, or LUK.

Mathematics Scope No.3: Odd Number

This will select all targets from both groups of allies and enemies whose specified stat is an odd number. Any battlers who don’t meet the requirements will not be affected by targeting.

<custom target: stat odd>

Replace “stat” with MaxHP, MaxMP, HP, MP, TP, Level, EXP, ATK, DEF, MAT, MDF, AGI, or LUK.

Mathematics Scope No.4: Prime Number

This will select all targets from both groups of allies and enemies whose specified stat is a prime number. Any battlers who don’t meet the requirements will not be affected by targeting.

<custom target: stat prime>

Replace “stat” with MaxHP, MaxMP, HP, MP, TP, Level, EXP, ATK, DEF, MAT, MDF, AGI, or LUK.

And that’s all, folks!

2 comments on “LTP Mathematics

  1. Is there a way to have it still only affect allies or enemies with the given perimeters? For instance I want to target all enemies with an EVEN HP, not my allies.

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