For quite the while, I’ve been making scripts for RPG Maker. The goal of my scripts is to facilitate the process of creating a game for developers by providing scripts that would finish up the harder or more tedious things to do in RPG Maker and to let developers focus on doing their own thing: making a game. This way, they can actually spend their time to finish a game rather than spending time to make the game work. However, I understand that some of my scripts possess a certainly level of difficulty to be used so I would release script compilation demos (as found with Yanfly Engine Zealous and Yanfly Engine Melody). The purpose of these script compilation demos would be to show potential developers how they could use my scripts and in what ways. They were made to be a learning experience.
Sadly, it’s come to my attention that what people want isn’t a learning experience. What they want are answers given to them straight from someone else’s hands. When this is done often enough, people forget the very basics of RPG Maker from events to databasing to making work-arounds. From what I’ve seen, people now come to a stand-still when presented with a problem, be it from a script or event. Although it may be just me being completely familiar with RPG Maker, I can see alternative work-arounds for almost anything that’s requested on this blog. People are forgetting about how to work-around their problems and instead, they choose to wait for someone else to give them an answer as a response for their mindless wait. To me, this feels as if they want someone to make their game for them.
My scripts weren’t made with the intentions of making your game for you. For that matter, I have no intentions of making your game for you either. I feel as though making a demo for RPG Maker VX Ace’s Yanfly Engine would result in people downloading the script compilation demo for the wrong reasons. More specifically, them having easy access to downloading all of the scripts in one fell swoop and planting them all into their game without understanding what the scripts are truly for. This is the wrong way to approach anything when it comes to making a game, let alone an RPG.
That said, I will not release a script compilation demo for Yanfly Engine Ace. I’ve come to this decision because of what I’ve seen, what I’ve felt, and what I fear. I am not doing this because I do not wish for people to get better but because I wish for them to get better. What I hope for is that when choosing Yanfly Engine Ace scripts, they’ll carefully handpick which scripts they need, not which scripts are available. When handpicking those scripts, I can only pray that they’ll read through the manuals I’ve spent time to write up here in hopes that they’ll learn something about the script and about RPG Maker itself. The scripts here aren’t uploaded just so you can increase the number of scripts used in your game. More scripts don’t always equate for a better game and my scripts are no exception.
If you feel like you’re one who will make a script compilation demo of Yanfly Engine Ace scripts, I will ask of you to not do so. If you’ve already made one, then I ask of you to remove it, not share it, and only keep it for personal use. I would rather not have a Yanfly Engine Ace script compilation demo floating around for the reasons mentioned above. Thank you for understanding.
It’s not that complicated to download the scripts you *need* (emphasis on need, in opposition to “scripts you don’t need but use anyway because they look cool”) and read the goddamn instructions.
Tick like unlimited times :o
I have made one tutorial using your script and in the process of making another actually. I made/ making them at the moment because someone asked how to do a variety of eventing that would have script tied in to make it work/ look good.
Does this go against your philosophy?
I would not want to go against your wishes since these particular ones use your script.
By the way I use images only because I am limited by the trial and I figure others are too. I was planning on doing projects when I had the full version that only had the required scripts, but now it seems like that would go against you philosophy, so I won’t be making the projects.
It does not unless your tutorial would happen to be a script compilation of my works.
Cool. I didn’t think it would be a problem, but I wanted to make sure.
I agree. I also think that, everyday, you seem to always update your scripts. It would be ugly if you update a script, then update a demo, and then upload it. Again and again.
I only get a demo so that I won’t have to download each script separately.
It does help me who has a slow internet like me.
then a simple zip or rar file with all the scripts is all that’s needed.
The scripts themselves are no more than 100ish kb. Even with slow net, downloading a script demo would actually be slower considering the size of the previous Melody script demo and this is with it having even less scripts than YEA.
But if downloading a script and waiting for your “slow net” take your time to read the manuals then. Or did you not read what Yanfly wrote up there?
a zip or rar file would result in the same problem as a script compilation demo
Only if they place every script into their game just for the heck of it. It would be no different than downloading every script on the blog and placing it in their game.
With downloading from the blog, they may be at least compelled to read the manuals. Unless you plan on downloading and including the manuals in the zip file, the people will unlikely learn anything at all.
No zips, rars, 7zs, etc. please. If people don’t have the patience of downloading scripts with a slow net, they won’t have the patience of being able to make a game.
No problems here, never had any intention of doing it to being with.
Well, even with a slow net, I managed to open 100+ tabs and download each. Its kinda hard, but it’s good because you are forced to read the manual.
I wonder if there are people who can use all scripts in a game :/
I want to say no but I personally can’t say it’s impossible with the current list of scripts. Using them all is a possibility but using them all effectively is an entirely different story.
Yeah I mean using effectively. I know that there would be a few people use Lunatic if Yanfly didn’t release his sample sets =|
Well, I use a lot of Yanfly’s scripts. I mean A LOT. But I didn’t download Passive States and the Class System.
I’m not quite sure about this, unlike everyone else, apparently. I’m not an uncreative, nor stupid person. I’m a student who has been wanting to create games since childhood. I’m writer, as well, and I’m a musician. But still, it was nice to see your scripts in a demo, to see all the stuff you could do with them. And apart from that, I’m not quite sure if I will be able to figure out how the Lunatic stuff works. I don’t have RMVXA yet, as mentioned before, so I shall have a look first. But I’m almost sure I will encounter some situations where a demo (“demonstration”) would come in handy.
As Yanfly said, Lunatic is for advanced users. Knowing this issue, Yanfly released some sample sets for Lunatic Mode so anyone can use it and edit in from the sample.
Well, I could say some are hard to understand if only read the instruction, but testing is important too. And well, You can ASK other people, but only after you tested, learnt how to use and didn’t figure it out, since there were some stupid questions that the answers lying in RMVX Ace itself (event, database, etc… not the scripts)
Yeah, maybe that’s right. As said, I don’t own a copy of the software yet. :) Maybe it’s not all that bad. We’ll see. All I wanted to say is: I would use the demo for, well, inspiration kind of, not for mindless copy-pasting. “Ah, you can also use it that way? Interesting”-ish, you know. :D
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That’s a common fear for all the people that made scripts.
That users won’t try to understand the system and they will just use them without knowing what really the meaning of the script is.
It’s really frustrating when you make visual scripts also (Combo Window, Damage Popups, etc) Because people will try to ask “Why don’t give images for my game”
Like the script “needs to have” and RTP of images also.
I even heard on an spanish forum “Tankentai is EASIER to use that my scripts…”
Just because there is a flashy demo of that system…
I never cared for Tankentai. I tried it on VX and always had trouble doing things. I’m going to try yours first, but only after I get something accomplished story and event wise in my game.
Those sideview battle systems take forever to learn if you actually want to use them right. I spent weeks learning melody before using it and it was worth it, and I learned even more after experimenting.
I was hoping for a demo for easier extraction more than anything but I can definetely understand your reasons for not wanting to release one. Its not like it’ll be all that hard to download the scripts a person wants anyway. Hopefully this will encourage some of the newer RMers to read instructions, and really decide if its something they feel the game needs or not.
In fact, We coders sometimes don’t know what you users think at all. Yeah, it’s hard to understand you all, because we always find it very interesting and cute (?!) in reading code, but you don’t.
Yesterday I have discussed a lot with Yanfly, oh yeah maybe we are too harsh and didn’t care about your feeling, but what we want is making stuffs for makers, make it easier to do your game. We hope you guy try to learn things by yourselves and get your own knowledge and product :).
Anyway, these things above I shouldn’t say here, those are Yanfly’s stuffs after all. So If you guy don’t like what I say, forget it. Thanks :P.
Incoming lurker posting.
Ironically, while I did place the scripts (and then later cut a good number of them out due to either incompatibility or lack of need, go figure), most of my work on the game in question has been preparatory through a reference document just to get everything organized.
Nevertheless, I admit I am no scripter myself, but that hasn’t stopped me from attempting to use the scripts to help make my game the way I envision it. That being said, I completely understand the reasoning behind not releasing a compilation demo for the Ace scripts, and respect your desire for others not to do so themselves–I know that I will look around nonetheless.
…totally agree with you regarding the RPG Maker basics, though.
Well, yeah, what I think is going to happen is that people will look for games that contain the scripts in question and see how it is done there instead of understanding the full potential of the script by looking at first-hand example skills/items/stats/monsters/… (namely those created and arranged by Yanfly himself). :/
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I agree with Yanfly: The RM culture could use a lesson in self-sufficiency. Besides, what’s the only thing that’s fun about having problems? The joy of solving them yourself.
I’d like to say that I’ve followed your work since I found YES, and have thoroughly enjoyed all the scripts you’ve made available. It was Melody that inspired me to learn both RPGVX and ruby itself. I don’t mean any disrespect with my comments below, but I was compelled to answer.
While it’d be laughable to try and suggest that you’re obligated to do anything with your work, I totally disagree with your decision and justification.
Why you will not, nor allow anyone else to, release a demo or script compilation, as I understand it, based on what you have written:
1. Your scripts do not exist to make the game for us.
Whether we download the files in a tedious, one-by-one fashion or in “one fell swoop,” a game is no more or less complete. I suppose I could understand if only a demo upload was in question, as this would allow “noobs” to simply work from the template, never required to actually “figure out” any of the scripts in order to get their game to work. You then stated in the comments however, that you also disapprove of a compressed archive of the files – totally outside the context of a .rvproj file. Yet, you have all of the files on a single web page, all available for download. Offering each file individually, but refusing to allow all of them consolidated in a single file, accomplishes what exactly? Not making our game for us? What are you even talking about? Your scripts sitting in a .rar do not constitute a game. Anyone hoping to make effective use of them is still going to have to know in what order to arrange them within RPGVXA, and how to tweak and configure them.
2. It encourages making a game the wrong way, and the absence of a demo will foster better understanding of RPGVXA.
You state in the third paragraph that convenient access to the files will lead to “downloads for the wrong reasons.” I think it’s presumptuous of you to tell anyone how they ought make their game, or to decry a particular method as “wrong.” Furthermore, in what way does less convenience and greater difficulty encourage people to learn or better themselves, their knowledge, or their expertise? Yes, people do learn by working through their problems organically with good, ol’-fashioned “trial and error,” but this is hardly the most effective or efficient way to accomplish that.
It seems that you are of the assumption that one cannot make a good RPGVXA game unless they’ve taken the exact same steps in the learning and creation processes as you did, without anyone to compile scripts for them, or “hold their hand,” or “make their game.” This is elitist and bitter, expressing a frustration with an ignorance you too once possessed. It seems you feel the community is sleighting you by refusing to acknowledge your own trials. How dare these people refuse to slave over the grindstone when that’s what you did, right?
The YEM Demo is what taught me RPGVX, and when I “mindlessly downloaded, copied, and pasted” all the scripts, I really started to understand how they worked within the context of the game itself. The demo provided not only easy access to the information, but a ready-made example that was exactly as you first described – a powerful learning experience. There are people above who have expressed the same sentiment, and I imagine they constitute more of your audience than you might think. Not everyone who downloaded your demos is a entitled mouth-breather.
In summation, man, I just think it’s really weaksauce of you to withhold information and stifle convenience in the name of “teaching people.” You’re in a position of authority because you create what we want, and you’re just abusing it because of skewed perceptions and bitterness.
It’s not a presumption, it’s a fact.
Most members of the English forums have really lazy mindsets. I’ve tried playing through multiply “demos” that were released, most of which felt unpolished, clones of the other and told me the developers either were extremely lazy while working on them, or didn’t have a clue how to set up their mechanicals. (I can only guess they wrongly thought by focusing on the other aspects of the game bad battle mechanics wouldn’t matter).
By no means is every demo developed by someone is either of those states of mind, but most, at this moment in time, are.
From watching the members at the communities past experience with Tankentai, it becomes clear if YF released a demo for his scripts, at this moment in time, it would only encourage the bad mindset further, resulting in more poorly developed “demos” and “full” projects.
First paragraph, first sentence: YES should read YEZ.
Second-to-last paragraph, last sentence: “…is a entitled…” should read, “…is an entitled…”
P.S, While I may not agree with what you’ve said, I totally respect your decisions and support them. You’re a fantastic scripter and a boon to the RPGM community.
Felt like that needed to be said.
“Whether we download the files in a tedious, one-by-one fashion or in “one fell swoop,” a game is no more or less complete. I suppose I could understand if only a demo upload was in question, as this would allow “noobs” to simply work from the template”
This was actually the case for some time especially when YEM hit; people just worked off of the demo instead. In some threads asking “What’s a good way to start with RPG Maker”, some people even suggested downloading the script demo and just working off that.
“Your scripts sitting in a .rar do not constitute a game. Anyone hoping to make effective use of them is still going to have to know in what order to arrange them within RPGVXA, and how to tweak and configure them.”
That’s exactly why he choose to not do this. But you’d be amazed at how lots of users refuse to learn how to make effective use of the scripts or even RPG Maker itself, which lead to the reasoning YF made.
“I think it’s presumptuous of you to tell anyone how they ought make their game, or to decry a particular method as “wrong.” Furthermore, in what way does less convenience and greater difficulty encourage people to learn or better themselves, their knowledge, or their expertise?”
People instead asked for things like scripts that achieve results similar to that of copying and pasting entries in the database. Sure, it’s less convenient, but it’s feels the same as you wouldn’t use the front door to your house unless it was automatic.
“It seems that you are of the assumption that one cannot make a good RPGVXA game unless they’ve taken the exact same steps in the learning and creation processes as you did, without anyone to compile scripts for them, or “hold their hand,” or “make their game.” This is elitist and bitter, expressing a frustration with an ignorance you too once possessed. It seems you feel the community is sleighting you by refusing to acknowledge your own trials.”
I don’t see how this is elitist when this is actually better for people in the long run. If you take a quick look at the comments found on this site, many people still just download the scripts, ignore the rest of the tutorials and manuals, and then proceed to ask questions about stuff that’s already been explained about. They want their hands held. They also then request for scripts that are pretty specific that only their games can seemingly use. They want their games made for them.
“The demo provided not only easy access to the information, but a ready-made example that was exactly as you first described – a powerful learning experience.”
I had the opposite experience. When I downloaded YEM for the first time without looking through the manuals, I had no idea what added what. The whole thing was confusing and I still didn’t know how the scripts were used at all except that they were there. As a result, I was afraid to remove any in case some notetags I changed in the demo database would suddenly stop working.
I understand your point of view, so I hope you will not get annoyed too much with me because I will ask you a lot of noobs’s questions since I am new to rpg maker :)
I have a Cognitive disorder which makes most games not work very well for me. I like to quest, but find that most RPG games feature anorexic sluts who are needy. SIMs doesn’t work on so many levels. :P Doesn’t interest me. I would love to find a HP RPG similiar to SIMs but that was ONLY UK. Thus, I wanted to create Jade Uni, a game that works for people like me. Problem? My brain does not function like yours. I can’t learn programming like you can because that part of my brain is partially damaged. I’ve tried many game makers only to be confused. Visual Novels programs do not interest me. I can open up a book if I want to read. :P
So, I hope to use your scripts so that I can finally get over the hurdles. I’m hoping, that RPG Maker VX Ace, works for me. I have a friend who is going to try and help me learn RPG Maker VX Ace, so I won’t be asking you for much help.
The only reason why I’m not giving up, is because NO ONE makes games for people like me. I am not interested in watching adult sluts on the screen. I’m not interested in seeing how much blood I can make fly. I love puzzles like the kind found in HP’s Prisoner of Azkaban, but need more difficulty like you find in Sokoban. I love collecting things and finding things. Not the run into the stars and call it collecting like HP has done, or all bookshelves gives you jelly beans. That is just stupid and infantile.
So, thanks for posting all your scripts! I greatly appreciate it! :D
I will add that it is very difficult to find a programmer willing to explain scripts in “idiot newbie” language, but with an example that is complex enough, so that it actually makes sense. See Quirks mode site. Scripts out of context do very little for the learning experience when your brain works like mine. I do understand that many people with brains I can only envy, don’t want to do any work. I am very jealous of those people because if I had their brains, I wouldn’t even need to be here. I’d already have programmed my game in Python and moved on to C+, and so on. I’d have my MMORPG site up and running. And, it would include Gamer’s gaming stuff too…the very thing I’m bored with.
I’ve not looked at your tutorials enough to comment on them yet at this time. I need to read them several times through and let them incubate in my brain before I will know if I comprehended anything I’ve read. Thanks again for posting what you did post here!
To be honest, I did exactly what Yanfly predicted when I first started playing with RMVX. I took a the Reedo script Demo with YEZ and just pulled out all the scripts into my project…. only to find out I had no idea what I was doing and got frustrated with everything to do with RM. This was a couple of years ago, and since then I’ve come to understand a bit on how a script works, as well as what’s needed to be customized.
Most of the new scripts (especially for VXA) seem to be pretty clear which has enabled me to go back to VX and work with them as well. I’m looking through the old demos with a fresh set of eyes and reading the scripts to understand how they work, as well as what is needed to make them custom.
Now, I agree with tpgames. It’s hard finding somebody willing to explain scripts to a non-scripter, and I think what intimidates people the most is how to do script calls and how to set the tags, etc. So maybe a demo is not the way to go, but visuals showing an example certainly is.
Yanfly, you have done an excellent job thus far in your screenshots to show what can be done and where, and what tags to use. Perhaps a couple of clear cut examples (like a step by step tutorial to get started) would help, but considering what’s out there so far, I find these scripts much easier to understand from the get-go, which in turn means I select only the ones I truly want and need.
Wow, I hadn’t seen this particular post before, and I thought I’d seen all your posts… XD
Well, the real reason for me posting here is a BIG thank you! :D I shall elaborate~
A friend of mine had introduced me to RPGMaker VX Ace, and I was absolutely amazed by what it could do, despite it’s many limitations that I felt were a bit hard to work with (But fully intended on working with anyway). Another of my friends showed me one of your scripts, the battle engine, and how it can add health bars. Then together we discovered the wonders that was scripting. I was hesitant to start adding codes to a game when I had no idea what would happen, but your scripts were so easy to use (So long as I paid close attention to your explanations) that I found that I could continue to use them more and more, one at a time, figuring them out carefully.
I realize, having read this post, that I am obligated to give you thanks for not uploading a demo with all your scripts. If you had, I would likely have not learned how to use your scripts properly and simply used your demo as the starting point to get my game going. There’s no way this would have ended well. ^^;
The point in saying this full post instead of ONLY a thank you, is to say that you definitely made the right choice. Once my game is finished, I’ll be sure to link you to a download. :D (As well, of course, as all of the other wonderful scripters I’ve taken help from~)
You never cease to amaze me.
These scripts are incredible, and the fact that you’ve thought it through about the demo proves even more than that!
Thanks for the awesome work.
Hi, first things first. Thank you for these amazing scripts.
Now, before I start babbling on, a bit about me, to start with I am a 21 working my way toward 22 year old burden on society, what I mean by this is that I’m “learning disabled”, depressed & I have a “borderline personality disorder leaning toward the bipolar side of the spectrum”.(Basically I hate people & I react violently to their stupid actions & comments)
In more detail I have a somewhat newly discovered form of dyslexia(can’t remember what it’s called) that makes it hard to read black on a white background because I get chronic migraine like headaches which in turn make me fall asleep(pass out) but unlike most people with it changing the background & text color doesn’t help & I have normal dyslexia.
I have the “borderline personality disorder” which as stated above just means I can’t stand people & I don’t put up with their BS, “that was caused by school & the way I was treated by the students & teachers alike”.(same old same old, I was picked on allot dropped out in 9th grade due to it & a threat on my life blah blah blah)
I hate the way my life has turned out thus far.(“depressed”) & none of the meds for any of this help.
So in simple terms Hi, I’m Bob, I’m an untreated retarded basket case psycho lol.
With that out of the way, I agree with allot of what has been said,
“I feel as though making a demo for RPG Maker VX Ace’s Yanfly Engine would result in people downloading the script compilation demo for the wrong reasons.”
“if YF released a demo for his scripts, at this moment in time, it would only encourage the bad mindset further, resulting in more poorly developed “demos” and “full” projects.”
This is all true, but as stated by The Lunk “in what way does less convenience and greater difficulty encourage people to learn or better themselves”
Simple it doesn’t, the sad fact of the matter is the more complicated/difficult something is the more inclined people are to get frustrated & give up. You said YF that
“I’ve come to this decision because of what I’ve seen, what I’ve felt, and what I fear. I am not doing this because I do not wish for people to get better but because I wish for them to get better. What I hope for is that when choosing Yanfly Engine Ace scripts, they’ll carefully handpick which scripts they need, not which scripts are available. When handpicking those scripts, I can only pray that they’ll read through the manuals I’ve spent time to write up here in hopes that they’ll learn something about the script and about RPG Maker itself.”
If this is the case than I’d like to make a suggestion. As stated
“It’s hard finding somebody willing to explain scripts to a non-scripter”
So why not be that “somebody”, like amerk also stated
“I think what intimidates people the most is how to do script calls and how to set the tags, etc. So maybe a demo is not the way to go, but visuals showing an example certainly is. Yanfly, you have done an excellent job thus far in your screenshots to show what can be done and where, and what tags to use.”
Now so you know I’m a (noob) I just started using RM VXA 4 days ago but I just spent a day & a half reading through you script manuals & downloading the scripts I thought would go well in my game.(Slow process due to my “learning disability”)
If you want people to learn, help them to do so. Make video tutorials for the basics & your scripts, not just screen shots & instructions. Screen shots & instructions are good don’t get me wrong but they could never compare to the detail you get from a well made video tutorial. Plus video tutorials would eliminate the problem with the demo of using it as a base for their games.
So my suggestion is make step by step video tutorials that cover the basics of scripting, using RPG Maker VXA & how to install & use each of your scripts then add them to your site with your screen shots & instructions.
You could even add all the tutorials & all of your scripts with a (how to use this compilation read me video) to a .rar or .zip ect… & add it to your site. You might even be able to sell something like that, I know I’d buy it lol.
P.S. I understand that you are probably a very busy person but please, at least think about my suggestion. I know I at least would be extremely grateful to have video tutorials available, I have been having trouble with the pdf RM VXA tutorials of their main site lol I barely can understand them & my “learning disability” doesn’t help that lol.
There are, however, some companies that offer these watches at much
lower prices. Rich people are rich because they know the
true value of money and hence they manage their business.
Buyers have got a lot of options through which they have to choose
and they can get a general understanding as to how they have to match their watch shape to the wrist size they have and
it should also be done according to the length of the hand and its size.
goddamit, looks like another scripter that got mixed up in why they dont want to help people anymore.
It isnt to save humanity and for the benefit of your fellow man like you make it out to be, you just cant be bothered going that extra mile for the people like me who just start out and really need it, but i guess that is in part the fault of the people who dont need it but are to damn lazy to work shit out first before asking for help.
What about the noobs who are probably the majority though, like me, who read script manuals almost to the point of being able to rectie them backwards and still dont get half the stuff?
Nevermind about the people in need though aye, as long as your cutting off the lazy people that arent really in need. making things better for the public? more like waging a personal war on the lazy and forget the innocent (noob) casualties along the way.
Guess ill either understand things or i wont..
P.S Awesome scripts, and good enough manuals for us noobs to get by i guess, thanks.
Holy shit, the sense of entitlement is what makes me rage the most.
If you just started out, a demo is exactly what you DON’T need. You’re supposed to pick up the scripts THAT ARE NECESSARY FOR YOUR GAME. If you download a demo with 108 scripts inside already setup, you will have a crapload of useless ones and will be unable to understand which ones to remove.
It is WAY HARDER and messy to select what you don’t need in a sea of scripts than simply adding a new one yourself. Therefore, you would end up doing like 90% of people: build a game on the demo with the default settings.
And don’t tell me this isn’t the majority man, because it’s simply FALSE. Yanfly, and anybody who’ve been around the RM community for a while knows this.