For quite the while, I’ve been making scripts for RPG Maker. The goal of my scripts is to facilitate the process of creating a game for developers by providing scripts that would finish up the harder or more tedious things to do in RPG Maker and to let developers focus on doing their own thing: making a game. This way, they can actually spend their time to finish a game rather than spending time to make the game work. However, I understand that some of my scripts possess a certainly level of difficulty to be used so I would release script compilation demos (as found with Yanfly Engine Zealous and Yanfly Engine Melody). The purpose of these script compilation demos would be to show potential developers how they could use my scripts and in what ways. They were made to be a learning experience.
Sadly, it’s come to my attention that what people want isn’t a learning experience. What they want are answers given to them straight from someone else’s hands. When this is done often enough, people forget the very basics of RPG Maker from events to databasing to making work-arounds. From what I’ve seen, people now come to a stand-still when presented with a problem, be it from a script or event. Although it may be just me being completely familiar with RPG Maker, I can see alternative work-arounds for almost anything that’s requested on this blog. People are forgetting about how to work-around their problems and instead, they choose to wait for someone else to give them an answer as a response for their mindless wait. To me, this feels as if they want someone to make their game for them.
My scripts weren’t made with the intentions of making your game for you. For that matter, I have no intentions of making your game for you either. I feel as though making a demo for RPG Maker VX Ace’s Yanfly Engine would result in people downloading the script compilation demo for the wrong reasons. More specifically, them having easy access to downloading all of the scripts in one fell swoop and planting them all into their game without understanding what the scripts are truly for. This is the wrong way to approach anything when it comes to making a game, let alone an RPG.
That said, I will not release a script compilation demo for Yanfly Engine Ace. I’ve come to this decision because of what I’ve seen, what I’ve felt, and what I fear. I am not doing this because I do not wish for people to get better but because I wish for them to get better. What I hope for is that when choosing Yanfly Engine Ace scripts, they’ll carefully handpick which scripts they need, not which scripts are available. When handpicking those scripts, I can only pray that they’ll read through the manuals I’ve spent time to write up here in hopes that they’ll learn something about the script and about RPG Maker itself. The scripts here aren’t uploaded just so you can increase the number of scripts used in your game. More scripts don’t always equate for a better game and my scripts are no exception.
If you feel like you’re one who will make a script compilation demo of Yanfly Engine Ace scripts, I will ask of you to not do so. If you’ve already made one, then I ask of you to remove it, not share it, and only keep it for personal use. I would rather not have a Yanfly Engine Ace script compilation demo floating around for the reasons mentioned above. Thank you for understanding.