Some classes are geared more towards barehanded fighting more than with any weapons equipped. This script provides the ability for actors or classes to achieve this trait. This trait can also be added to equipment to give them a a barehanded trait, too. If a weapon is applied with the barehand trait, it will count as a barehanded “weapon”.
Grants the barehand trait to the actor. If the actor has no weapons equipped or a weapon with the barehand trait, then the actor acquires the barehanded status and the base stat then works with the formula found within the module. Optimizing equipment does not factor in barehand.
If you’re using the Ace Equip Engine, remember to allow weapons to be removable (lest you decide to use barehand-trait weapons).
— And that’s all, folks! —