By default, RPG Maker VX Ace sets all normal attacks to call upon Skill #1 to do all of the basic attack functions. While this is a great idea, it also meant that all weapons would share the same basic attack damage formula and effects. With this script, you can set different weapon types to use any skill for its basic attack.
This script is also originally made by Shanghai, but ported over to RPG Maker VX Ace. The difference here is, this script does not randomize any attack skills if multiple skill ID’s were to exist in its pool. That will come later in another script.
Place this notetag in the Weapons notebox:
<attack skill: x>
This sets the worn weapon’s attack skill to x. Note that if an actor is dual wielding, the attack skill of the first weapon will take priority over the second weapon.
If placed in an actor or class’s notebox, this sets the actor’s default attack (if no weapon is equipped) to be x. The actor’s custom attack skill will take priority over a class’s custom attack skill, which will take priority over the default attack skill (skill #1).
— And that’s all, folks! —