Ace Skill Menu

Last Updated: 2012.01.08
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This is a menu reordering script for the Skill Menu for RPG Maker VX Ace. The script lets you add, remove, and rearrange skill menu additions added by other scripts. This script will update periodically to provide better updated compatibility with those other scripts.

The skill command window’s individual commands can now be added, removed, or rearranged from the script module.

Custom commands may be added to the skill command window through the CUSTOM_SKILL_COMMANDS hash. Here is a list of the currently supported scripts that work with this menu script:

And that’s all, folks!

14 comments on “Ace Skill Menu

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  3. From my experience (by messing around with the editor) it seems that if more than 3 skill types are added to the terms page, they don’t actually show up in the skill list window automatically (even if there is a valid skill that uses the skill type), you have to actually allow it through traits.

    Is that an intended behavior?

  4. Do you know KGC_SkillCPSystem for VX? I loves that script and wondered, if you plan on doing a similar thing for Ace, that would go with your Skill Menu and Skill Learn System.

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  6. When I install the Skill Menu script, I can no longer get into the skill display. I get the Error Message “Skill Stack too deep”.
    Am I doing anything wrong? Is there a max limit to skill types? I don’t get that error without the added script.

  7. Is there a way to modify this script so that it doesn’t show certain skill types? Like, I want to see skilltypes 1,2 and 3, but I don’t want skilltypes 4-11 to show up in the command list on the skills menu. Is this possible?

  8. I wonder if there are any plans to add the feature like in your Item Menu, that allows to show large images for skills as well? That would be great.

  9. Hello,
    Could someone help me :
    I would like this script to display skill types only if there is a usable skill avaible in the type.

    PS : Wonderful scripts here :)

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