ReDux Engine

This is the third generation Yanfly Engine and the first to be publicly shared. It gained unexpected popularity and remains to be used even today. Unlike the VX Prototype, this engine was more flexible at the sacrifice of power. It contained a lot of scripts that modified menus, battles, gave out new stats, and more. However, what made YERD stand out was the notetag incorporation that a lot of scripts at the time lacked. The simplicity from notetags gave way to YERD and opened up several new avenues for RPG Maker VX users.

The ReDux engine is something I no longer support as my main focus is on the current most up to date Yanfly Engine. My apologies if you have questions about it.

Fix Related Scripts

Scene ReDux Scripts

Core Mechanics Scripts

Battle Related Scripts

Victory Aftermath

Event Related Scripts

Item Related Scripts

Menu Related Scripts

Utilities/Tools Scripts

Final YERD Script

And that’s all, folks!

15 comments on “ReDux Engine

  1. I just wanted to say thank you for all the hard work. I have a small question about the enhanced status screen script, and I apologize if this is not the right place to post this.

    I cannot seem to find the place to change the icons used, I have an increased Icon set and so I need to change what the script uses, could someone point out where I can find this? Thanks in advance.

  2. I apologize for asking a pretty dumb question, but where is the Icon Reference Library located? I’m not able to find it, I suppose I could be missing something in the script too.

  3. I don’t know if you guys can help me or not, but I am having an issue with a script in here. It is the Subclass one. I am getting an error saying that
    Script ‘Yanfly Engine Subclass’ line 1385: TypeError ocurred. Cannot convert nil into Array
    My line 1385 is this: allowed_skills += YE::SUBCLASS::CLASS_SKILL_ALLOW[]

    How do I fix this?

  4. Hi, Yanfly.
    I use your Equip Skill Slot script of Engine ReDux on RPG Maker VX and I would like to know if you can help me. I need a conditionnal branch to know if the first party member (or the second, or the third) has a specific skill equiped.
    By example: If Second Actor has Dual Attack(Skill ID =1) equipped, then, else…
    I tried to do it by myself using $game_party.members[…] and $data_skills[…]. I managed to create this branch for “if the party member knows the skill” but could not make it for “if the skill is equipped”. Maybe you could be able to do this.
    With this I will be okay with my project, but as you wrote this script, maybe would you be able to edit the previous conditionnal branch to require the skill to be in the first slot?
    I hope this was somewhat clear, and sorry for my english.
    Hope you can help me out!

  5. Hey Yanfly!
    First I want to say I love your scripts. Iv learned quite alot from using them and im now using the “Hard” ones with ease. Im almost ready to finally finish my first game. I only have one problem. When I use the Equip Skill Slot script from the ReDux Im getting a bug of some sort. I place two tags ( and for example) in a skills note box. When I then have that skill equipped in game and look at the stats window when I click on the equipped skill, it shows the text for fast attack and super guard overlapping each other. Can this be an error on my part that im not aware of or maybe a bug with the script? If anyone can help me I would greatly appreciate it and of course give credit where credit is due. this is really all thats holding my game back at the moment and it isn’t even big, just annoying. pls email me if you can help as i probly wont remember to check back

  6. it didnt show my example =( well the two tags are the equip fast attack and super guard tags

    • The ReDux engine is something I no longer support as my main focus is on the current most up to date Yanfly Engine. My apologies if you have questions about it.

      We do not support old scripts :(

  7. Is there an Ace equivalent to the Common Event Menu script?
    I found it to be incredibly useful on a number of occasions, especially for custom windows.
    I’ve tried the Ace Menu Engine and the Common Event Shop scripts, but they don’t seem to be what I’m looking for.

  8. hi!
    the custom damage formula is down.
    i have problem to enter the link.
    can u fix it please.
    thanx u so much !
    see you later

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