LDP Power

Last Updated: 2011.12.21
Download Link
Github Link

This is a script for Lunatic Damage Package with power themed formulas. These formulas will increase the damage dealt depending on whether or not the attacker or defender has high or low HP/MP.

Install this script under YEA – Lunatic Damage. Then, proceed to use the proper effects notetags to apply the proper LDP Damage item desired. Look within the script for more instructions on how to use each effect.

Power Damage Formula No.1: Attacker High HP

Calculates damage formula using the normal damage formula. Depending on how high the attacker’s HP is, the damage will increase by +x% or decrease by -x% for every 1% HP the attacker has.

<custom damage: attacker high hp +x%>
<custom damage: attacker high hp -x%>

Power Damage Formula No.2: Attacker High MP

Calculates damage formula using the normal damage formula. Depending on how high the attacker’s MP is, the damage will increase by +x% or decrease by -x% for every 1% MP the attacker has.

<custom damage: attacker high mp +x%>
<custom damage: attacker high mp -x%>

Power Damage Formula No.3: Attacker Low HP

Calculates damage formula using the normal damage formula. Depending on how low the attacker’s HP is, the damage will increase by +x% or decrease by -x% for every 1% HP the attacker is missing.

<custom damage: attacker low hp +x%>
<custom damage: attacker low hp -x%>

Power Damage Formula No.4: Attacker Low MP

Calculates damage formula using the normal damage formula. Depending on how low the attacker’s MP is, the damage will increase by +x% or decrease by -x% for every 1% MP the attacker is missing.

<custom damage: attacker low mp +x%>
<custom damage: attacker low mp -x%>

Power Damage Formula No.5: Defender High HP

Calculates damage formula using the normal damage formula. Depending on how high the defender’s HP is, the damage will increase by +x% or decrease by -x% for every 1% HP the defender has.

<custom damage: defender high hp +x%>
<custom damage: defender high hp -x%>

Power Damage Formula No.6: Defender High MP

Calculates damage formula using the normal damage formula. Depending on how high the defender’s MP is, the damage will increase by +x% or decrease by -x% for every 1% MP the defender has.

<custom damage: defender high mp +x%>
<custom damage: defender high mp -x%>

Power Damage Formula No.7: Defender Low HP

Calculates damage formula using the normal damage formula. Depending on how low the defender’s HP is, the damage will increase by +x% or decrease by -x% for every 1% HP the defender is missing.

<custom damage: defender low hp +x%>
<custom damage: defender low hp -x%>

Power Damage Formula No.8: Defender Low MP

Calculates damage formula using the normal damage formula. Depending on how low the defender’s MP is, the damage will increase by +x% or decrease by -x% for every 1% MP the defender is missing.

<custom damage: defender low mp +x%>
<custom damage: defender low mp -x%>

And that’s all, folks!

2 comments on “LDP Power

  1. Is there a way to use this to make a character who’s ATK decreases by 1% with every 1% HP loss, but at 25%HP his ATK goes up by 300%?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s