Absorbing elements have been taken out of RPG Maker VX Ace despite being a possible feature in the past RPG Maker iterations. This script brings back the ability to absorb elemental rates by applying them as traits for actors, classes, weapons, armours, enemies, and states.
If a target is inherently strong against the element absorbed, then more will be absorbed. If the target is inherently weak to the element absorbed, then less will be absorbed. The rate of which absorption takes effect is dependent on the target’s natural affinity to the element.
These notetags can be added to Actors, Classes, Weapons, Armours, Enemies, and/or States.
<element absorb: x> <element absorb: x, x>
Grants a trait to absorb element x and heal the battler.
— And that’s all, folks! —