A missing feature from RPG Maker XP. Status effects had animations replaying on them constantly to indicate that a user was affected by a state. Only the state with the highest priority and possesses an animation will be played.
Place these tags inside of a state’s notebox.
<state ani: x>
Causes the status effect to play battle animation x repeatedly on the battler if the battler is affected by this state and if this state is the highest priority state with an animation.
— And that’s all folks! —