LDP Gemini

Last Updated: 2011.12.22
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This is a script for Lunatic Damage Package with “Gemini” themed formulas. This script causes damage to be dealt to both HP and MP with various formats such as a percentage of the main damage dealt, set damage, a percentage of one’s MaxHP or MaxMP, or even custom formulas.

Install this script under YEA – Lunatic Damage. Then, proceed to use the proper effects notetags to apply the proper LDP Gemini item desired. Look within the script for more instructions on how to use each effect.

Gemini Damage Formula No.1: Gemini MP

Calculates main damage formula using the normal damage formula. After that, a percentage of damage dealt to HP will be dealt to MP. MP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage: gemini mp x%>

Gemini Damage Formula No.2: Gemini HP

Calculates main damage formula using the normal damage formula. After that, a percentage of damage dealt to MP will be dealt to HP. MP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage: gemini hp x%>

Gemini Damage Formula No.3: Gemini Set MP

Calculates main damage formula using the normal damage formula. After that, set damage will be dealt to MP. MP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage: gemini set mp +x>
<custom damage: gemini set mp -x>

Gemini Damage Formula No.4: Gemini Set HP

Calculates main damage formula using the normal damage formula. After that, set damage will be dealt to HP. HP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage: gemini set hp +x>
<custom damage: gemini set hp -x>

Gemini Damage Formula No.5: Gemini Percent MP

Calculates main damage formula using the normal damage formula. After that, a percentage of the defender’s MP will be depleted. MP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage: gemini per mp +x%>
<custom damage: gemini per mp -x%>

Gemini Damage Formula No.6: Gemini Percent HP

Calculates main damage formula using the normal damage formula. After that, a percentage of the defender’s HP will be depleted. HP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage: gemini per hp +x%>
<custom damage: gemini per hp -x%>

Gemini Damage Formula No.7: Gemini Eval MP

Calculates main damage formula using the normal damage formula. After that, the damage dealt to MP will be calculated with another formula. MP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage>
gemini eval mp: formula
</custom damage>

Gemini Damage Formula No.8: Gemini Eval HP

Calculates main damage formula using the normal damage formula. After that, the damage dealt to HP will be calculated with another formula. MP damage will not be affected by elements, guarding, and/or other damage modifiers.

<custom damage>
gemini eval hp: formula
</custom damage>

And that’s all, folks!

6 comments on “LDP Gemini

  1. This is perfect. Thank you. Definitely using this.

    Quick question: Say you did want to have guarding and elements factor into MP damage. How would you do that? What formula would make that happen?

  2. Also, I’m noticing that gemini mp skills that attack multiple actors only deal MP damage to the first target but not any subsequent targets (who only suffer HP damage). Am I doing something wrong?

  3. Okay, here’s the concept…
    Actors take MP damage first, any remaining damage goes against HP.
    Actor with 10 MP left takes 15 points of damage.
    This SHOULD mean actor’s MP goes to zero, and their HP goes down by 5.
    I’ve been trying to do it by making normal damage MP, and using a Gemini Eval HP formula for the rest, but I am getting absolutely nowhere.
    Any ideas

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