LOP Destruction

Last Updated: 2011.12.27
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This is a script for Lunatic Objects Package Effects with destruction themed effects. These effects include things such as suicide effects, emptying MP, emptying TP, and more.

Install this script under YEA – Lunatic Objects. Then, proceed to use the proper before, during, or after effects notetags to apply the proper LOP Destruction item desired. Look within the script for more instructions on how to use each effect.

Destruction Effect No.1: Suicide

Best used with after effect. This causes the user to suicide (and bring the user’s HP down to 0) and adds a message saying that the user has died.

<after effect: suicide>

Destruction Effect No.2: Empty MP

Best used with after effect. This causes the user’s MP to hit zero after performing the skill.

<after effect: empty mp>

Destruction Effect No.3: Empty TP

Best used with after effect. This causes the user’s TP to hit zero after performing the skill.

<after effect: empty tp>

Destruction Effect No.4: Add State

This can be used as either a before effect or after effect. This will inflict the user with a status effect at the particular interval during the usage of that skill such as poisoning oneself.

<before effect: add state x>
<after effect: add state x>

Destruction Effect No.5: Remove State

This can be used as either a before effect or after effect. This will remove a state from the user at the particular interval during the usage of that skill such as removing an elemental protection shield.

<before effect: remove state x>
<after effect: remove state x>

Destruction Effect No.6: Debuff Stat

This can be used as either a before effect or after effect. This will cause the user’s stat to drop during that interval in time.

<before effect: add debuff stat>
<after effect: add debuff stat>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK.

Destruction Effect No.7: Buff Stat

This can be used as either a before effect or after effect. This will cause the user’s stat to rise during that interval in time.

<before effect: add buff stat>
<after effect: add buff stat>

Replace “stat” with MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, or LUK.

Destruction Effect No.8: Clear States

This can be used as either a before effect or after effect. This will cause the user’s states to clear completely.

<before effect: clear states>
<after effect: clear states>

Destruction Effect No.9: Clear Buffs

This can be used as either a before effect or after effect. This will cause the user’s buffs to clear completely.

<before effect: clear buffs>
<after effect: clear buffs>

And that’s all, folks!

8 comments on “LOP Destruction

  1. Hey. Um, I’ve made a skill that adds a state that causes the user to wait a turn (Cause they’re recovering from using the attack)

    after effect: add state 041

    But it isn’t applying the state at all. Any idea why?

  2. If SUICIDE is used with the Visual Battlers script, the sprite walks forward to perform the skill and dies there, and does not walk back to its normal position until revived…

  3. has the attack buff only appear after the attack and immediately vanish.
    What’s wrong with this? How can I make these buffs not vanish at the end of the turn?

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