LOP Recoil

Last Updated: 2012.01.14
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This is a script for Lunatic Objects Package Effects with recoil themed effects. Upon attacking the target, the user of a skill/item can take damage through either a set amount of a percentage of the damage dealt.

Install this script under YEA – Lunatic Objects. Then, proceed to use the proper before, prepare, during, or after effects notetags to apply the proper LOP Recoil item desired. Look within the script for more instructions on how to use each effect.

Recoil Effect No.1: Recoil Set HP Damage

This will return exactly x amount of HP damage to the user regardless of how much damage the user has dealt to the target. The user can die from this effect.

<during effect: recoil x hp damage>

Recoil Effect No.2: Recoil Set MP Damage

This will return exactly x amount of MP damage to the user regardless of how much damage the user has dealt to the target.

<during effect: recoil x mp damage>

Recoil Effect No.3: Recoil Set TP Damage

This will return exactly x amount of TP damage to the user regardless of how much damage the user has dealt to the target.

<during effect: recoil x tp damage>

Recoil Effect No.4: Recoil Percent HP Damage

This will return a percentage of the damage dealt as HP damage to the user. This will factor in both HP damage dealt to the target and MP damage dealt to the target. The user can die from this effect.

<during effect: recoil x% hp damage>

Recoil Effect No.5: Recoil Percent MP Damage

This will return a percentage of the damage dealt as MP damage to the user. This will factor in both HP damage dealt to the target and MP damage dealt to the target.

<during effect: recoil x% mp damage>

Recoil Effect No.6: Recoil Percent TP Damage

This will return a percentage of the damage dealt as MP damage to the user. This will factor in both HP damage dealt to the target and MP damage dealt to the target.

<during effect: recoil x% tp damage>

And that’s all, folks!

3 comments on “LOP Recoil

  1. Hey, is there any way to have a status effect as a recoil effect? I’m trying to get a character to use a powerful attack and then fall asleep through exhaustion. I’m new to RPG Maker, so the most idiot-proof the explanation, the better. :P

    (big fan of your plugins x)

  2. While I know you have moved on to MV, I still want to bring this up: I am trying to make some battle effects that would add a buff/debuff to the user. While I read over LOP Destruction and it does seem like it would be a better option for such actions, would you prefer I try to modify this code to have the effects I want or use LOP Destruction. (I know you would probably prefer the earlier but any tips would be helpful.)

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