LSP Protection

Last Updated: 2011.12.17
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This is a script for Lunatic States Package Effects with protection themed effects. These effects reduce damage based on various situations and conditions, but they overall protect the user.

Install this script under YEA – Lunatic States. Then, proceed to use the proper effects notetags to apply the proper LSP Protection item desired. Look within the script for more instructions on how to use each effect.

Protection Effect No.1: Damage Cut

Best used with react effect. This causes any HP damage under the marked MaxHP percentage to be nullified.

<react effect: damage cut x%>

Protection Effect No.2: Damage Barrier

Best used with react effect. This causes any HP damage over the marked MaxHP percentage to be nullified.

<react effect: damage barrier x%>

Protection Effect No.3: Damage Shelter

Best used with react effect. This causes any HP damage over the marked MaxHP percentage to be capped at the marked MaxHP percentage.

<react effect: damage shelter x%>

Protection Effect No.4: Damage Block

Best used with react effect. This causes any HP damage to decrease (or increase if you use the + tag) by a set amount. Decreased damage will not go under zero.

<react effect: damage block -x>
<react effect: damage block +x>

Protection Effect No.5: Heal Boost

Best used with react effect. This causes any HP healing done to be increased (or decreased) by a multiplier.

<react effect: heal boost x%>

Protection Effect No.6: Heal Bonus

Best used with react effect. This causes any HP healing done to be increased (or decreased) by a set amount. Healing done cannot be changed to damage.

<react effect: heal bonus +x>
<react effect: heal bonus -x>

Protection Effect No.7: Persist

Best used with remove effect. If the user receives damage that would be lethal, there is a chance that the user will persist and live at 1 HP left.

<react effect: persist x%>

And that’s all, folks!

11 comments on “LSP Protection

  1. Sorry for my ignorance, but I installed the LSP protection script and the Lunatic States script, but I’m not quite sure how to input the part. You said “Best used with remove effect”, but I don’t quite get it.

    • remove effect: persist x% in the brackets. The first part, ‘remove effect:’ tells it when trigger the effect. The second part tells it what effect.

  2. If I wanted to make an Auto-Life state that, when applied, triggered the Persist effect and left the person with 1HP after receiving a blow that would normally KO them… How would I remove the Auto-Life state?

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