Last Updated: 2011.12.04
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Rather than flooding the entire map with events just to run a single common event, bind common events to terrain tags that trigger upon stepping on them. This will cause all of the tiles marked by those terrain tags to spring up the common event when the player steps over them.
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Bind common events to trigger upon stepping on tiles with specific terrain tags.
<event x: y> <event x: y, y> Sets the tiles marked with terrain tag y to trigger common event x. The common event will run each time the player steps over a tile with the respective terrain tags.
— And that’s all, folks! —
2011.12.06 – Bugfix that prevented on touch events from triggering.
Nifty. Can’t think of an immediate use, but I’m sure I will think of something that will require this or will be made a lot easier by this script.
I’ll use this for holes and doing healing tiles, they’re good on large maps and cursed towers as u can see them pokémon
Healing tiles I understand, but holes? What do you put into the common event then? The teleport event (to the floor below or to the entry of the room) must be map-bound, if I don’t overlook something.
This is AWESOME! I wanted to do a similar thing when I was using VX, but there was no script for it!
Pretty cool! :D
Also useful when your map has large exit points (map boundaries)