Last Updated: 2011.12.30
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RPG Maker VX Ace lacks any kind of a good battleback management system. All battlebacks for the overworld are predetermined based on their autotile. This becomes a problem when users would like to use different autotiles or when users aren’t using an overworld tileset. This script allows developers to bind certain battlebacks to regions and have the battleback shown change and vary depending on the region ID used if no specified battleback is used for that map.
Insert these notetags into a map’s notebox to give it custom battlebacks based on region:
<region battlebacks> x-y: string x-y: string </region battlebacks>
This will set the region x to change battleback y to the string for the image filename. Insert as many “x-y: string” as needed for custom battlebacks. The region battlebacks that aren’t defined will refer to the hash in the Region Battlebacks script module.
— And that’s all, folks! —

Regions are awesome~!
This is what I want! I’ve been waiting patiently for this. Thank you.
I’m noticing an error on my end with this script–which of course probably just means I’m screwing up–it tells me it can’t find the corresponding graphics.
Example: In my map’s notebox I have
3-1: Dirt1
3-2: Grassland
When entering into battle it gives me an error saying it can’t find Graphics/Battlebacks2/Dirt1
I tried instead to edit the Defaults in the Script and it returns with the same missing graphic error.
I know there is no Dirt1 in Battlebacks2, but it seems to want Dirt1 in both Battlebacks1 and Battlebacks2 rather than Grassland in Battlebacks2.
My apologies for such a long comment, but your most gracious help will be appreciated. :)
That’s really strange. I tried using the exact same notetags you are and not receiving an error. More than likely, this isn’t an error from this script, but rather, another script that modifies the Cache.
Actually it turns out I have the same problem even if I remove your script entirely and just modify the default scripts handling battlebacks. Anyway, thank you for your help, this is going to require some digging on my part.
Can I use it in an other way? I mean, Can I autorize player to move on only her specific region ID?
Why it does not work? I have written 1-1: sea 1-2: sand and tested in different ways, but still do not see what I write???
yeah, same problem here, i typed it exactly as shown above but it didn’t change the backdrops.. :/
Q: I read this script to see the designated battle back numbers.
SO! My question is: How do i use the grass land battle back?
And could you make a video tut on how to make our own custom battle backs?
I tried changing 0 to 11, but when I walk on the squares marked 11 it only gives me
an error message.
Script ‘window_selectable’ line 61: ZeroDivisionError occurred.
Divided by 0
This also happens when I leave it blank but leave the encounter range on “Whole”.
Please help me when you can!
Excuse me, why this script cannot work?
How do I set the second battle back to none? Say I want DemonicWorld1 as the floor, but I want blackness for the background?
The background has two parts.
I wrote
1-1: GrassMaze
x-y: string
It cahnaged to Grassmaze but I also want to change to Forest2. How I do that?
1-1: GrassMaze
1-2: Forest2
I don’t get it.. What i’ll do with that “Region_Battlebacks.rb” file? Where i put it and must i use it on “Specify Battleback” or something?
Those notes aren’t working if i do only that.
Can someone explain me step by step what to do, please?
Hello Yanfly! Thanks for your Uber Wonderful scripts :). I am using this script and works flawless, however I came up with a doubt which I would like to ask you. Im implementing a day/night system in my RPG, and i intend to change the battlebacks of battles for day and night (mainly, change the sky to day and night) but I ran out of ideas on how to do it, Is there any possibility to implement or slightly modify the script to allow this?
I’m getting this when I try to playtest
Script ” line 194: NameError ocurred.
undefined method `normal_battleback1_name” for class `Spriteset_Battle
I copy/pasted so it should all be good there. Not sure what’s going on.