Command Window Icons

Last Updated: 2011.12.11
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Here’s a script that allows you to allocate icons to each of your commands provided that the text for the command matches the icon in the script. There are, however, some scripts that this won’t be compatible with and it’s due to them using unique way of drawing out their commands. This script does not maintain compatibility for those specific scripts.

Go to the module and match the text under ICON_HASH with a proper Icon ID. You can find an icon’s ID by opening up the icon select window in the RPG Maker VX Ace database and look in the lower left corner.

And that’s all, folks!

28 comments on “Command Window Icons

  1. Error when loading Command_Window_Icons.rb
    undefined local variable or method `’ for main:Object

    Someone can help me with that ?

    • Mmmm… Disculpa,no puedo escribir bien en tu idioma,podrias explicarme que fue lo que hiciste? Porque hace mucho que lo vengo usando y hasta ahora no me da error.

      Muchas gracias por este grandioso script Yanfly.

    • You have to trial & error.

      Try placing this script at the top of all other material scripts or the bottom of all other material scripts or in between the other material scripts.

  2. Can it be made to change -only- the icons in the Item menu and not the other menus in the game? You know, where the ‘Item’ / ‘Weapons’ / ‘Armours’ / and ‘Key Items’ list is. Also, can it be made to replace the word with icon?

  3. Is it possible to make the HP, MP, and all of the stats to have Icon on it too? Trying to insert HP and MP to the matched text but it doesn’t work.

  4. How would I make this work with your Battle Command List script. I have Icons for some custom commands, and I’d like them to have icons too.

  5. I get an syntax error tSTRING_BEG, expecting ‘}’
    “Save” => 149, # Menu scene.

    I tried to add another menu item.

    can someone help please?

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