Last Updated: 2012.01.16
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This script creates visible menu cursors for your game. Whenever a window is selectable and active, the menu cursor will appear for it. Menu cursors catch the player’s attention better and helps the player figure out quickly which window became the active window. Also included with this script is the ability to disable the highlighted selection bar since the window menu cursor can replace it.
Make sure you have a cursor image within your project’s Graphics\System\ folder. By default, the cursor’s filename should be MenuCursor.
For those who would like to use a pre-made Menu Cursor, here is one to use:
Make sure you save it as MenuCursor within the Graphics\System folder of your project.
— And that’s all, folks! —
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Hello Yanfly!
This guy has your permission to modify your script? He says yes.
http://www.mundo-maker.com/t5673-rpg-maker-vx-acegonzo-menu-local-30
See ya.
What are you for a little Kid? Sneak like a little Girl.
This scrip causes a crash when I hit the button when in the Game End window.
The error gives the following…
Script ‘Sprite_Base’ line 33: RGSSError occurred. disposed sprite.
did anyone figure this out?
After playing with it for a while, all I did was comment out line 42 and 43 of “Scene_End” so it looked like this:
def close_command_window
#@command_window.close
#update until @command_window.close?
end
Works like a charm now. I was going to explain it, but meh… now it works right. ha!
Sorry, when I hit the cancel button.
The cursor doesn’t show up on the save/load screen for me, but shows up in the status screen for no reason.
I tryed this http://www.mundo-maker.com/t5673-rpg-maker-vx-acegonzo-menu-local-30 and it doesnt crash like Yanfly’s, and its a bit more “complete”
sorry for mistakes i’m portuguese!
Sorry, for some reason I can’t open rb files.
Can you transfer them to something like exe or rar so I can open them?
I want to use a script and i’m getting a major headache trying to open the scripts.
SomeRandomGuy, you don’t have to convert it at all. Just click ‘Open With…’ and open it with Notepad.
thats a nice script
however the save and load screen are not showing the cursor
has anyone found a way to fix this?
“This scrip causes a crash when I hit the cancel button when in the Game End window.
The error gives the following…
Script ‘Sprite_Base’ line 33: RGSSError occurred. disposed sprite.”
Me too.
Does this support animated cursors? I have one that I made myself and would like to have it animated to bounce back and forth so that it isn’t so static.
isue some eror
Whenever I present the player with the option of choosing what to say via show choice, there is no cursor. Anyone know how to fix this?
Would there be a way to get it to point at enemy battlers onscreen, instead of at the (now hidden) window underneath?
The script is taken down I believe?
So I ran into an error while testing my game. I’m using your Menu Cursor script, Button Common Events, and Nicke’s XaiL System -Teleport script.
Basically, I have the X button run a common event that opens up the Teleport GUI from Nicke’s script. However, whenever I try to open this GUI with the common event I get this:
Script ‘Menu Cursor’ line 210: NoMethodError occured.
undefined method ‘each’ for nil:NilClass
Any ideas?
I also have this problem :( It’s a shame because I REALLY wanna make use of both scripts.
how do i make the cursor only appear in game and not on the main menu? reason cause i have a custom menu.
Same error
Script ‘Sprite_Base’ line 33: RGSSError occurred. disposed sprite.”
dont know how to fix it pls help :/
Very useful, reliable script for anyone starting out and wanting to customize a game made in RM VX ACE. For those that were having issues, I recommend going back and using the script currently shown on here rather than the one you used , as I believe it has been updated since. Anybody know where I can find some different menu cursors to work with this script? TIA